Saturday, November 10, 2012

Populus Romanus 2: Britannia ... released!

Phew. Finally got Populus Romanus 2: Britannia completed and uploaded it to Google Play, in a few hours(?) the links below should be active. I'll put it also on Amazon Appstore soon (should take about 1-2 weeks to be accepted there due to approval process).

The game has 8 scenarios set in the times of the Roman conquest of Britannia. Graphics have some updates since the original game, unit types are the same as in original game (but with some subtle changes: Praetorians and Praetorian Cavalry have more health than others, spearmen and bowmen have less health than others, and bowmen see farther away than other units), and AI was slightly changed.

As this is the very first released version of PR2, it might still have some bugs I haven't found yet, even though I've done my best to ensure the quality. If you encounter something odd, please let me know and I'll fix it promptly! Also if some scenarios feel too easy, too hard, or too boring, I'd be happy to address such issues as well.

The full version is here:

Alternatively, here's a direct link to Google Play application if browsing this blog on Android device:


A free version containing the first scenario of the game is here:

And the direct Google Play link for that:


P.S. If you like this game or the previous one, please consider spreading the word on Facebook or Twitter (there are sharing buttons in the game main menu). Getting more people to notice these games will ensure the continuity of the game series! There is already a World War II themed game using the same engine in the pipeline, so in 2013 there will be PanzerKampfWagen II's rolling around hex maps. :-)