tag:blogger.com,1999:blog-72872991645589424992024-03-06T01:20:48.063+02:00Populus Romanus for AndroidPopulus Romanus - A hex strategy game for Android tablets and phonesUnknownnoreply@blogger.comBlogger15125tag:blogger.com,1999:blog-7287299164558942499.post-33701996453233298312013-08-25T15:25:00.002+03:002013-08-25T15:26:30.181+03:00"Wargames of 1939" is releasedI've uploaded the final version of "Wargames of 1939", the World War 2 counterpart of Populus Romanus to Google Play at last. By the time I publish this post, the game should already be downloadable from there. Amazon Appstore will follow in nearby days as soon as the Amazon review process has approved the app.<br />
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To open Google Play to download the full version, <a href="https://play.google.com/store/apps/details?id=com.ww2strategy.wg1939">click here</a>.<br />
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To open Google Play to download the free trial version, <a href="https://play.google.com/store/apps/details?id=com.ww2strategy.wg1939_free">click here</a>.<br />
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If you like these kind of games, please rate "Wargames of 1939" on Google Play and/or share the app on Facebook and Twitter! Those things will help to get the game noticed and enable me to keep on creating more strategy games.<br />
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(Own blog for that game is at <a href="http://www.ww2strategy.com/">www.ww2strategy.com</a>, from now on I'll try to post updates and such mainly to that page.)SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com11tag:blogger.com,1999:blog-7287299164558942499.post-82863993880902679662013-07-25T00:15:00.002+03:002013-07-25T00:15:55.628+03:00My next hex strategy game, coming soonThe next game ("Wargames of 1939") is nearing its completion! It is based on the engine of Populus Romanus, but has many additions and game-specific tweaks.<br />
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I posted an extensive set of screenshots to the game's own blog at <a href="http://www.ww2strategy.com/"><span style="font-size: large;">ww2strategy.com</span></a> ... take a look there if you like WW2 era wargames! I'm hoping to release the game some time in late August but don't take that as a definite promise. :-)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtgAKkk5KsFOr_dnjVXkqc57jqrHYkAHCTCObSv63iVtgNZbIaXSvIooSKxsZfFgGo1MAUTf8n_REl64BHvEJ7P75LSRy5xWu-Wvprh7i9Ba8vWpkoPhzKAt1hIFdKqZDI8D8by2eIBiE/s1600/intro.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtgAKkk5KsFOr_dnjVXkqc57jqrHYkAHCTCObSv63iVtgNZbIaXSvIooSKxsZfFgGo1MAUTf8n_REl64BHvEJ7P75LSRy5xWu-Wvprh7i9Ba8vWpkoPhzKAt1hIFdKqZDI8D8by2eIBiE/s320/intro.png" width="320" /></a></div>
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com7tag:blogger.com,1999:blog-7287299164558942499.post-20467194787266858162012-11-10T00:31:00.001+02:002012-11-10T00:31:17.338+02:00Populus Romanus 2: Britannia ... released!Phew. Finally got <b>Populus Romanus 2: Britannia</b> completed and uploaded it to Google Play, in a few hours(?) the links below should be active. I'll put it also on Amazon Appstore soon (should take about 1-2 weeks to be accepted there due to approval process).<br />
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The game has 8 scenarios set in the times of the Roman conquest of Britannia. Graphics have some updates since the original game, unit types are the same as in original game (but with some subtle changes: Praetorians and Praetorian Cavalry have more health than others, spearmen and bowmen have less health than others, and bowmen see farther away than other units), and AI was slightly changed.<br />
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As this is the very first released version of PR2, it might still have some bugs I haven't found yet, even though I've done my best to ensure the quality. If you encounter something odd, please let me know and I'll fix it promptly! Also if some scenarios feel too easy, too hard, or too boring, I'd be happy to address such issues as well.<br />
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The full version is here:<br />
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<a href="https://play.google.com/store/apps/details?id=com.populusromanus.britannia">https://play.google.com/store/apps/details?id=com.populusromanus.britannia</a><br />
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Alternatively, here's a direct link to Google Play application if browsing this blog on Android device:<br />
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<a href="market://details?id=com.populusromanus.britannia">market://details?id=com.populusromanus.britannia</a><br />
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A free version containing the first scenario of the game is here:<br />
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<a href="https://play.google.com/store/apps/details?id=com.populusromanus.britannia_free">https://play.google.com/store/apps/details?id=com.populusromanus.britannia_free</a><br />
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And the direct Google Play link for that:<br />
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<a href="market://details?id=com.populusromanus.britannia_free">market://details?id=com.populusromanus.britannia_free</a><br />
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P.S. If you like this game or the previous one, please consider spreading the word on Facebook or Twitter (there are sharing buttons in the game main menu). Getting more people to notice these games will ensure the continuity of the game series! There is already a World War II themed game using the same engine in the pipeline, so in 2013 there will be PanzerKampfWagen II's rolling around hex maps. :-)<br />
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com16tag:blogger.com,1999:blog-7287299164558942499.post-7395208143354069542012-09-15T22:48:00.003+03:002012-09-15T22:48:30.001+03:00Update 1.4.1 released, adds difficulty levels<div>
Populus Romanus v1.4.1 is now released on Google Play. Amazon Appstore will follow up in 1-2 weeks when the new version is approved. The new version adds difficulty level settings: there is now easy, normal and hard variant for each scenario. Also, scenario #6 (Adriatic coast) is made somewhat easier based on feedback from several players.</div>
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SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com7tag:blogger.com,1999:blog-7287299164558942499.post-21186063819441958192012-08-21T23:30:00.000+03:002012-08-21T23:30:49.652+03:00Populus Romanus 2: BritanniaHappily announcing that I've been spending time on a sequel to Populus Romanus. The sequel is called "Populus Romanus 2: Britannia" and it will be released likely in September or early October, with the obvious "force majeure" reservation of course :-) <div>
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It has a new campaign of 8 scenarios situated in the area of modern day England and Wales, starting from the initial landing of Romans and continuing up to Boudica's rebellion. There are some gameplay related changes (e.g. units have different spotting ranges, making some of the weaker units better scouts) but the overall the gameplay experience is very familiar to veterans of original Populus Romanus.</div>
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Naturally the original game will continue to be supported as well. On that front, I'm going to make those Hannibal scenarios harder as requested by several players.</div>
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SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com8tag:blogger.com,1999:blog-7287299164558942499.post-77662230084358128352012-03-24T23:43:00.000+02:002012-03-24T23:44:33.178+02:00Version 1.3.1 releasedI released a minor update (version 1.3.1) today; it has the following changes compared to previous version:<br />
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- Added a setting to define the odds, above which attacking unit will always win. This is by default 75%, but you can set it to any value between 70%-100% on 5% intervals. Value of 75% here means that whenever any player (human or AI) attacks with odds equal or better than that, the attack is considered to be so overwhelming that the defender does not have a chance against it. <b>To disable this and get back the behaviour of version 1.3.0 and earlier, just set this to exactly 100% and it's like it used to be.</b><br />
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- Feature request: Settings for screen centering behaviour. You can disable centering on unit selection, and/or centering after unit has moved.<br />
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- Bugfix: Fixed a rare OpenGL ES crash when switching between the game and other applications. Occasionally happened while switching back to game after some time had already passed since playing, and Android had killed the graphics context already.<br />
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- Bugfix: Fixed a crash that sometimes occurs when last enemy unit was killed and AI then recruits a new unit in a town.<br />
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- Bugfix: Long range skirmisher can no longer be hit back when skirmish fails (thanks for the bugreport, this completely eluded me earlier!)<br />
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- Several variants of plains hex background textures to give a bit more varied appearance. I'll be tweaking these still a bit, also the forest hexes are going to see some variance in a future version ...<br />
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com11tag:blogger.com,1999:blog-7287299164558942499.post-35083426782231828352012-03-11T23:47:00.000+02:002012-03-11T23:47:35.893+02:00Version 1.3.0 releasedVersion 1.3.0 released, with the following bugfixes/improvements/feature requests implemented:<br /><br />- Added setting to allow/disallow screen dimming<br />- Added setting to enable/disable a player color marker under units (disabled by default)<br />- Town names are now displayed always (including when under fog of war)<br />- Small villages have their own graphics now (seen in Hannibal campaign)<br />- Rule adjustment: Failed skirmishing has now 50% chance of hurting the skirmisher<br />- Minor bugfixes for savegame handling (skirmished enemy units don't lose skirmish status prematurely)<br />- Performance enhancements for Android 2.2 and later (2.1 is unaffected)<br />- AI performance optimizations (should be now somewhat faster on maps with larger distances between armies)<br />- Fixed one more rare Force Close issue<br /><br />Version 1.3.0 is initially available on Google Play (Android Market), with Amazon Appstore version following up in nearby days if/when Amazon QA is passed.<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com5tag:blogger.com,1999:blog-7287299164558942499.post-53629047127367161962012-03-11T23:44:00.000+02:002012-03-11T23:44:30.647+02:00A brief update on the Hannibal campaignThe Hannibal campaign is going to contain the following scenarios:<br /><br />1. Siege of Saguntum<br />2. Battle of Rhone crossing<br />3. Battle of Ticinus<br />4. Battle of the Trebia<br />5. Battle of Lake Trasimene<br />6. Battle of Geronium<br /><br />These are the main battles (or otherwise particularly noteworthy / interesting events) in Hannibal's advance towards Rome, before the notoriously famous battle of Cannae. Speaking of which ... Cannae itself is a battle for which I'm not yet sure if it will be added to the game; It was such a large event within a small area, that modelling it with the same game mechanics as smaller battles (smaller by order of magnitude) might not result in believable results. I'll try to check if I can do it though, as it would make a great addition to the campaign, as scenario #7 :-)<br /><br />I'm planning on spending time to finish scenarios 4-6 on the next few weekends, and <u>hopefully</u> have a playtestable campaign available in April (but not promising exact release date though, I'm working on the game on my free time which is a very limited natural resource) ... by the way, if there's someone who'd like to be a playtester for the new scenarios before it hits the market, send me email to poprominfo AT gmail.com. <br /><br />Meanwhile, I released now version 1.3.0, which is a bugfix and feature request release (the Rhone crossing scenario is also included, by accident. Its not finetuned yet). Details on the new release in the next blog post, which will follow up shortly!<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com3tag:blogger.com,1999:blog-7287299164558942499.post-59673828585063702442012-01-02T20:03:00.000+02:002012-01-02T20:03:59.080+02:00Does the AI cheat?I noticed that there was a comment on both Android market as well as on Amazon appstore about AI cheating with battle results. I'll try to clear out the confusion about this.<br /><br /><b>Short explanation: </b>No, AI really does not try to cheat. But apparently, on some devices (quite rare, it seems!) the random number generator in Android does not provide numbers that are random enough, but is occasionally "stuck" with giving out similar numbers over and over again ... A bit like imbalanced dice, which show always the same face up when thrown. This is a software or hardware bug which I can't directly fix. However, I'm making a workaround for these devices, and will upload it as version 1.2.1 when I have done a little smoke test for the release (will be available on Android Market immediately after upload, on Amazon Appstore in about one week as it needs to be approved first).<br /><br /><b>Long, boring and technical explanation: </b>The battle resolver in the game does not even know or care, which side is controlled by AI and which by human. It is completely separate from AI logic. It just adds attacker and defender strength together, we shall call this number the "total strength" of the battle. Then the battle resolver retrieves the next random number between 0.0 (inclusive) and 1.0 (exclusive) from a random number generator, and multiplies it by the total strength of battle. If the resulting number is less than attacker strength, attacker is declared to be the winner. Now then ... if the random number generator consistently gives out numbers that are closer to 1.0 than 0.0, the battle results start to be skewed, in favor of the defender (being stuck with numbers near 0.0 would favor attacker instead). Now I'm switching away from ordinary "Random" to use the "SecureRandom" random number generator, which should provide randomness good enough to be cryptographically secure, so should be perfectly fine for this purpose also. As additional measure, I also added now code to shuffle that random number around by using the millisecond part from system current time. This has no effect on an already correctly working random number generation, but should provide a bit of "emergency" randomization in the case where even the SecureRandom would by some miracle fail to provide decent enough level of randomness.<br /><br />If there's anyone who had encountered the "cheating AI" problem and happens to read this, please confirm after updating, if this workaround in v1.2.1 cures it for good, I'd really appreciate it! Just post a comment here or send email to poprominfo AT gmail.com.SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com16tag:blogger.com,1999:blog-7287299164558942499.post-63428189270603380652011-12-23T20:27:00.000+02:002011-12-23T20:34:32.092+02:00A new campaign is in the worksA new set of campaigns is in the works now. While the first campaign was played from Roman perspective, this one is played as the Carthaginian commander Hannibal. Player gets to invade Iberian coast and then advance towards heartlands of Rome, fighting many historically significant battles along the way.<br />
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The first scenario from that campaign, "The Arrival", is preliminarily available in both the free and paid versions of the game (version number 1.2.0 - that's already available on Android Market, on Amazon Appstore the updates are pending Amazon approval so it won't be until next week or so).<br />
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Highlights of the new campaign: New units will be introduced! First unit, Longbowman, is already available for playing in "The Arrival". It's the first actual long-range unit in the game, having firing range of 2 hexes. Also, a couple of new terrain types are in mind. Village is a bit like a town (you can heal units there, and you get a couple of hexes visibility around the village), but you can't get income or create new units. Marshland is slow for moving and gives a slight defensive penalty.<br />
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So, the bottom line, brand new game content is definitely coming up :-) But it's just taking a little while to get it done properly. New units must not mess up the overall gameplay, but to blend in nicely.<br />
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com5tag:blogger.com,1999:blog-7287299164558942499.post-29113846500560939262011-11-26T16:09:00.001+02:002011-11-26T16:13:00.067+02:00Local Multiplayer added, plus misc fixes madeThere is now a Local Multiplayer game mode available. Play the game with your friend, passing the device between players at the end of the turn. Currently first four scenarios have been adjusted to support multiplayer (for two players at the moment, with AI controlling minor factions), rest of the maps are also being converted to multiplayer-capable.<br />
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Also this release contains a fix for scenario 6 (Adriatic Coast) which had become extremely difficult to complete. Now scenario 6 can be played with about the same difficulty as other scenarios.<br />
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com16tag:blogger.com,1999:blog-7287299164558942499.post-9211003199650823192011-11-06T00:03:00.000+02:002011-11-06T00:03:58.401+02:00Please rate the game!A plea to the people who downloaded the game and played it: Please rate the game on Android Market, it helps in getting the game to be noticed. Thanks in advance!<br />
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com21tag:blogger.com,1999:blog-7287299164558942499.post-70529920374790702922011-10-29T23:53:00.000+03:002011-10-29T23:53:35.175+03:00Update 1.0.2 availableVersion 1.0.2 of Populus Romanus is now available for download (see download links in the previous post). Changes since version 1.0.1 include AI bugfixes. Changes since version 1.0 include fix to prevent game from crashing while using multitouch gestures on Android 3.1 (and above).<br />
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<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com0tag:blogger.com,1999:blog-7287299164558942499.post-81508227706895266942011-10-24T01:44:00.000+03:002011-10-26T13:08:23.225+03:00Game available for downloadTo download the game, click one of these links:<br />
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FULL version: <br />
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<a href="https://market.android.com/details?id=com.populusromanus">https://market.android.com/details?id=com.populusromanus</a><br />
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FREE version (features one scenario from full game): <br />
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<a href="https://market.android.com/details?id=com.populusromanus_free">https://market.android.com/details?id=com.populusromanus_free</a><br />
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NOTE: If you're browsing this page using an Android device, these links take you directly to Android Market application:<br />
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<a href="market://details?id=com.populusromanus">FULL version in Android Market</a><br />
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<a href="market://details?id=com.populusromanus_free">FREE version in Android Market</a><br />
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If you happen to encounter any bugs, or have any wishes for future improvements and additions, feel free to either add a comment in this blog, or send the suggestions via e-mail to poprominfo (AT) gmail.com.<br />
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com1tag:blogger.com,1999:blog-7287299164558942499.post-88177302589793026802011-10-23T14:11:00.000+03:002011-10-23T14:11:36.488+03:00Populus Romanus releasedHello, world.<br />
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This is the blog for "Populus Romanus", a turn-based strategy game with the main campaign set in the age of the early Roman republic. The game runs on Android platform, runs on Android versions 2.1 and later, and supports multitouch and hardware accelerated OpenGL ES graphics. All screen sizes and resolutions are supported.<br />
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The game will be available for download on Android Market shortly. Download links will be posted in the next blog post.<br />
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To give a glimpse of what the game is about, a few screenshots probably already explain more than a blogful of words. These first shots are from a phone with 3.5 inch 800x480 screen. Click on a thumbnail to enlarge.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAvMHe3FFzPEOIZnLo_o083JJJIwjwRSBuEq-HrpC0vdLAuUgSMYFW3PMNH97RghUr1yhHy2lsqhUdgW9FvEBmZC9RvcMcXaTG63uQMnwvkGkg-JGrIVYtUgyLAxbbZfzv0PS0-OBuU6o/s1600/game_view_zte_blade_800x480.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAvMHe3FFzPEOIZnLo_o083JJJIwjwRSBuEq-HrpC0vdLAuUgSMYFW3PMNH97RghUr1yhHy2lsqhUdgW9FvEBmZC9RvcMcXaTG63uQMnwvkGkg-JGrIVYtUgyLAxbbZfzv0PS0-OBuU6o/s200/game_view_zte_blade_800x480.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Typical game view, zoomed in</td></tr>
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<tr><td style="text-align: center;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnVrpw2nLwiEnwRBMtHQ4VMjZuyQdJVGrQxNYKaqXKVjI31U4PHkwwMxWTll8VUHGJ8q2Pv6XIiySPtblKwFGAAQ8r29blVMW5Qtdv2_3Wl2dY_d-TYqpqWdKmi0Im2xOrpyCsCYt1fUA/s200/game_view_medium_zoom_out_zte_blade_800x480.png" style="margin-left: auto; margin-right: auto;" width="200" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game view, zoomed out a bit</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVxJU9bopVu1tdc4QYi33SNMfYEqCNOrbzBvRs1p3FQHRCeBH-MNH1mumAoJk2AF9h1qCLVnAJ6nH3DQV-E_2QHaxEE5MFZumu0radJjIPybNkwdsjgJieuNWD9qd6i2KPdYgvSmbOC_o/s1600/game_view_much_zoom_out_zte_blade_800x480.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVxJU9bopVu1tdc4QYi33SNMfYEqCNOrbzBvRs1p3FQHRCeBH-MNH1mumAoJk2AF9h1qCLVnAJ6nH3DQV-E_2QHaxEE5MFZumu0radJjIPybNkwdsjgJieuNWD9qd6i2KPdYgvSmbOC_o/s200/game_view_much_zoom_out_zte_blade_800x480.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game view, zoomed out more...</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJnRN6nvmoQk36RGqkASuPcTMf_wlPEMM2a3Tm97cbd-Op1aG_lGchUfUucCa8UX5mSAIg2RZl8PULhxX0hDUL045BSsM8FJuebM_ZltUoM5SC0nsQzWEE4BVrzu_VqY4qzrdkw6y2vps/s1600/game_view_max_out_zte_blade_800x480.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJnRN6nvmoQk36RGqkASuPcTMf_wlPEMM2a3Tm97cbd-Op1aG_lGchUfUucCa8UX5mSAIg2RZl8PULhxX0hDUL045BSsM8FJuebM_ZltUoM5SC0nsQzWEE4BVrzu_VqY4qzrdkw6y2vps/s200/game_view_max_out_zte_blade_800x480.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game view, max zoom out</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitB1fS5Zs-aoBPPK1qWPlZyDlJ7SMnx3lZHgssd0-vZsNO0KOrO5hE5A1yjacjId0DLPMGHzt61ReYBXKp27ibV8IEzMLQ8BQqTa5FYom404RWS5dydSebBlI1CQrWYa6JuehhAY1EFbc/s1600/build_units_zte_blade_800x480.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitB1fS5Zs-aoBPPK1qWPlZyDlJ7SMnx3lZHgssd0-vZsNO0KOrO5hE5A1yjacjId0DLPMGHzt61ReYBXKp27ibV8IEzMLQ8BQqTa5FYom404RWS5dydSebBlI1CQrWYa6JuehhAY1EFbc/s200/build_units_zte_blade_800x480.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Building units in a town</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_az05GORABxDaCe38n-fgxQQRbBed4dmn0nYg8zvYUI47ejbjG5Zt6m2KvoyGGPDEQqkse2xukU2kfrW4PPZitutJ9PVVan9jZ2Q_ay3b6IW2YVFSB6OXpw-53H3ad-HvD13iPafCU5I/s1600/battle_view_zte_blade_800x480.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_az05GORABxDaCe38n-fgxQQRbBed4dmn0nYg8zvYUI47ejbjG5Zt6m2KvoyGGPDEQqkse2xukU2kfrW4PPZitutJ9PVVan9jZ2Q_ay3b6IW2YVFSB6OXpw-53H3ad-HvD13iPafCU5I/s200/battle_view_zte_blade_800x480.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Attacking enemy unit</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3OCf_2pihow7Ue55ns32IrNnbl5K72YNkBxfON5zNShOv7HZgL8yOWDdJBiXzSXb82ckAxuVmgwLPnNe0wttl4qsfSkgwWEIiHWgcY9jSebsss0ZD23A6oTMO70l5LVBoS9Sp0-0g_qM/s1600/help_unit_stats_zte_blade_800x480.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3OCf_2pihow7Ue55ns32IrNnbl5K72YNkBxfON5zNShOv7HZgL8yOWDdJBiXzSXb82ckAxuVmgwLPnNe0wttl4qsfSkgwWEIiHWgcY9jSebsss0ZD23A6oTMO70l5LVBoS9Sp0-0g_qM/s200/help_unit_stats_zte_blade_800x480.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Help feature within the game</td></tr>
</tbody></table>
<br />
Here is also one shot from a tablet with high resolution screen:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPrA2q9ol5woJEOiU7fQvmbTI6A_K6LgsO2itu28N5cesuJmqwhaFZ_SsWrVzV9KmJ4KxSIa63ATUxtaPZ0Jd6aAWx3mofi-nHWPH8cIb-Ei4cZakBalvHI2KhyNQwgr33aTxY8eX3G4c/s1600/game_view_1280x800res.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPrA2q9ol5woJEOiU7fQvmbTI6A_K6LgsO2itu28N5cesuJmqwhaFZ_SsWrVzV9KmJ4KxSIa63ATUxtaPZ0Jd6aAWx3mofi-nHWPH8cIb-Ei4cZakBalvHI2KhyNQwgr33aTxY8eX3G4c/s320/game_view_1280x800res.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game view on a tablet</td></tr>
</tbody></table>
<br />SPQRhttp://www.blogger.com/profile/01193136732873751448noreply@blogger.com0